Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Oct 16, 2016

Facebook

I am moving to Facebook with my artworks, inspirations, project insights and art tutorials. This is my last post here. Thank you and see you there.

https://www.facebook.com/wojtala/

Few last artworks, mood concept art for Flying Wild Hog:









and few concept art from Shadow Warrior 2 (Flying Wild Hog)

 

Art direction: Paweł Libiszewski, Łukasz Zdunowski, Michał Szustak



Sep 16, 2016

Revolver Concept - SW2

The early revolver concept is one of a few weapon concept I created for Shadow Warrior 2.



We start with the Triad, “a mighty hand-cannon with three barrels.” Every great shooter needs a satisfying pistol, right? “This here is one of many iterations for that weapon,” says FWH. “Currently, it looks way more ancient.”

Here are a few examples of weapon concept designs that were created by my collegues from FWH.

Aug 3, 2016

Ruins with history

Gears of War style castle concept. Art test. Good times (c) 2012

Jun 8, 2016

Marching off | steps

Since most of my work now is still NDA I wanted to share one of my older personal artworks (2012). Animated GIF should tell something about my creation process back then.






May 20, 2016

Fortress Defense - step by step

Since most of my work now is NDA I wanted to share one of my older artworks (2014). I wanted to create an oldschool illustration, inspired by tech dwarfs idea. At that time I was mostly developing my workflow, let me tell you about it.
During one of short polish interviews after Gears of War: Judgment I was asked to draw a speed paint of a dwarf. The idea of tech dwarfs, interstellar miners stuck with me and I painted this quick artwork.




After some time I decided to develop the tech dwarf idea a little bit further. I did a round of sketches. I wanted it to be some kind of troop drop at first, but after a while I decided to make it a defense of a dwarf mining colony. Defense against bug's invasion. I can sketches in color but I do prefer black and white, I do love to work in grayscale.


After setting up composition I like to develop a basic color palette. I use adjustment layers and simply go where I feel is right. Also from time to time I do use a palette from (I recommend that - helps me to go out from my comfort zone): http://moviesincolor.com/

Also I remember I did a lot of sketches as a child. I found a few and one had a fortress defense with lasers piercing flying enemies. I was happy to use the idea after many years.

At that point I was learning Modo, and wanted to use it for base geometry. It was not very useful to be honest. I told you I was working on workflow?

It was time for rendering. I worked on design of the tank and dwarfs. I decided to make it a litlle bit cartoony and over the top. This one was for me so why not? I was not perfectly happy with but I wanted to end make it work. Main idea behind this was to develop tech dwarfs idea and workflow.

Fortress Defense -Tech Dwarfs, many hours later. At some point it is time to stop working one piece and start something new. Not super happy with this one but I have learned few things here.

If you have any feedback regarding this artwork or this small small tutorial please write here or directly to me.

Thanks, hope you like this.

MW

Dec 14, 2015

Merging with Shadow Realm | Shadow Warrior 2

Shadow Warrior 2 early production mood concept art. Japanese culture tweaked to represent changes occured by merging Earth with the Shadow Realm.



Shadow Warrior 2 is coming in 2016.

https://www.facebook.com/ShadowWarriorGame/
https://www.facebook.com/FlyingWildHog/

Dec 1, 2015

Shadow Warrior 2 | Castle variants

Bellow you can see a few of my Shadow Warrior 2 production concept art. It is a development of variants of one setting.

Shadow Warrior 2 is coming in 2016.

https://www.facebook.com/ShadowWarriorGame/
https://www.facebook.com/FlyingWildHog/


Nov 19, 2015

Evil Fortress - Tutorial

A few words more about Evil Fortress.

I wanted to paint a snowy environment. At that point I was doing a lot of 20-50 minutes sketches. The majestic fortress sketch was my favorite. You can see some arrows and lines - I was thinking about focal points and path leading your eye, I had a plan.



At this early phase I still add elements and modify composition when I see fit. I used a lot of custom brushes and photo textures. It was something I was training at that point in time. I liked the environment getting more dark and moody.





I did like composition and overall feeling but I felt I can put more love in colors. I did a few color balance iterations, but the brightest idea was painting quickly the changing snowy evening outside my window. It helped me a lot to get the colors right. Plain air can be very useful.



After that it was just simple rendering. I used few new custom brushes, just to learn something new. Also I ended up with overpainting most of photo textures but I did like that. At some point I just stopped painting this Evil Fortress and decided to show it to the world.
I hope you liked this step by step. More to come soon.
Peace!


Jun 2, 2015

Flying Wild Hog retrofuturism

A few months ago I created some retrofuturistic concepts at Flying Wild Hog. The art depicted a vast space station with a unique art style. Here are a few concepts that were created.