Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Dec 14, 2015

Merging with Shadow Realm | Shadow Warrior 2

Shadow Warrior 2 early production mood concept art. Japanese culture tweaked to represent changes occured by merging Earth with the Shadow Realm.



Shadow Warrior 2 is coming in 2016.

https://www.facebook.com/ShadowWarriorGame/
https://www.facebook.com/FlyingWildHog/

Dec 1, 2015

Shadow Warrior 2 | Castle variants

Bellow you can see a few of my Shadow Warrior 2 production concept art. It is a development of variants of one setting.

Shadow Warrior 2 is coming in 2016.

https://www.facebook.com/ShadowWarriorGame/
https://www.facebook.com/FlyingWildHog/


Jun 2, 2015

Flying Wild Hog retrofuturism

A few months ago I created some retrofuturistic concepts at Flying Wild Hog. The art depicted a vast space station with a unique art style. Here are a few concepts that were created.











May 7, 2013

Spaceship Wreck Yard

I wanted to visualize the idea of an environment covered with old spaceship wrecks, being absorbed by nature and decaying for many years. Personal project.



- Spaceship Wreck Yard - its one of the popular themes for the environment concept and I wanted to create one of my own. I wanted it to be epic, beautiful and dangerous.
- Reference - I have spent few hours looking for inspirations, most of the wreck yards are dark and gloomy and not well defined. I wanted to create something opposite with nature, sun and lot of metal. I was strongly inspired by Uncharted series at that time.
- Sketches - soon I decided to make a vista piece, base my composition on few curves and layers of land and water. I sketched few ideas but eventually found the one I liked.
- Definition and colors - I used a few textures here and there, wanted to define as much as I can and create a coherent shape language,
- Detailing - I used a lot of custom brushes and a few more textures, I spent a lot of time defining everything, creating few color accents in important areas,
- Last touch - It's very important to be patient and develop it still even at the end. I had a lot of good feedback from my colleagues it helped a lot. I defined mountains more, made few areas less defined, made few areas less saturated and worked on color palette. Also I added a few bridges indicating human presence. At some point I just decided to stop.

It took a while but it was fun, I do liked detailing part a lot and I was glad with the finished piece. Hope you liked this step by step. More to come soon. Cheers!





Apr 21, 2013

Oldies


I am able to post some older stuff from 2011, mostly training exercises helpful in understanding the Gears of War universe. It was great we were given some time in PCF to practice and come up with new elements, look for new ideas. I remember we had much fun with developing them and wanted to share them , cheers !

We created a few phases of the same place. One was the medieval castle armored. Next phase was the same place in ruins.



Jan 8, 2013

Evil Fortress

The Evil Fortress ! I felt like creating dark and moody piece lately. The lack is sunlight the probable cause. Tried to get away from the blue color scheme. Hope you dig, cheers.


Below are the other color schemes I checked

 

Nov 26, 2012

Idea development sketch


 I was looking for an idea for an snow environment artwork. This time I started with scribbling random stuff, playing with shapes, mood. After a while I have a fast sketch like this - a basic mood artwork. It is only a step in developing an idea for a greater snow, robot base environment. Hope you dig, cheers.
 

Oct 22, 2012

Marching off


Finally had some tome to play with fantasy theme. Hope you like, cheers!

Oct 12, 2012

Sketches


Few more fast sketches, implementing color and mood using photo reference

Oct 6, 2012

Sep 5, 2012

iPad sketches





I started sketching with an iPad and its so much FUN. Using it with the Sketchbook Pro and Bamboo Stylus is pritty simple and amazing. Its great to be able to draw digitally anywhere :) Here are few first fast concept sketches.

Aug 19, 2012

Meat garden



Personal work. Had an idea of meat based vegetation that is feeding on the metal remains. The guy is just tending them. Started with a sketch I did long time ago  : [Nest Old]

cheers,

Aug 1, 2012

Jun 30, 2012

Environments


Personal artwoks I did some time ago. I used Sketchup for geometry and Photoshop for rest.

May 10, 2012

Ruin Hideout


Here is an artwork finished lately - more of experimenting with tools and an idea. Steps attached.