Showing posts with label conceptart. Show all posts
Showing posts with label conceptart. Show all posts

May 26, 2015

Witcher 3 : Naglfar


"Many sketches and designs for the Naglfar were made. Early ones assumed this ship would fly through the air. In the end, however, the more subdued concepts which better fit the grounded feel of the witcher universe won out. The drawing above shows the final version of the Naglfar, the ghastly Hunt’s equally ghastly vessel."
from The Witcher 3 Wild Hunt Artbook

I had pleasure of designing the Wild Hunt Ship - Naglfar. The ship's design went through a long process before it reached its final shape. Gathering good references and 3D model was very helpful. Few words of explenation on my Facebook page : https://www.facebook.com/wojtala/posts/604899839657288



May 7, 2013

Spaceship Wreck Yard

I wanted to visualize the idea of an environment covered with old spaceship wrecks, being absorbed by nature and decaying for many years. Personal project.



- Spaceship Wreck Yard - its one of the popular themes for the environment concept and I wanted to create one of my own. I wanted it to be epic, beautiful and dangerous.
- Reference - I have spent few hours looking for inspirations, most of the wreck yards are dark and gloomy and not well defined. I wanted to create something opposite with nature, sun and lot of metal. I was strongly inspired by Uncharted series at that time.
- Sketches - soon I decided to make a vista piece, base my composition on few curves and layers of land and water. I sketched few ideas but eventually found the one I liked.
- Definition and colors - I used a few textures here and there, wanted to define as much as I can and create a coherent shape language,
- Detailing - I used a lot of custom brushes and a few more textures, I spent a lot of time defining everything, creating few color accents in important areas,
- Last touch - It's very important to be patient and develop it still even at the end. I had a lot of good feedback from my colleagues it helped a lot. I defined mountains more, made few areas less defined, made few areas less saturated and worked on color palette. Also I added a few bridges indicating human presence. At some point I just decided to stop.

It took a while but it was fun, I do liked detailing part a lot and I was glad with the finished piece. Hope you liked this step by step. More to come soon. Cheers!